Carl's Giantslayer Campaign

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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introducing Fury

A premature, but quite large, half-giant baby cut from his dying mother's womb, Fury Staginsdar was brought into the world alone and left at the Barterstones just outside the town of Trunau.  He was adopted by Agrit Staginsdar and Sara Morninghawk, and grew up being loved by both his mothers in spite of his screaming as an infant that earned him his name.  Fury Staginsdar thrived under their parenting.

Growing up in Trunau, he was taught the dangers of orcs and other threats to their lives and food supplies.  Since childhood, Fury Staginsdar desperately wanted to help defend the town and become a knight and ride a horse.

Fury Staginsdar enjoyed helping out in Morninghawk's Fine Steel, his mom's smithy, where he could relatively safely put his physical strength to good use.  As he grew comfortable around armor and weapons, Fury Staginsdar felt his assistance smithing wasn't enough of a contribution.  He wanted to join the militia as soon as possible.

Agrit Staginsdar, however, is an overprotective mother, and adamantly against him facing any possible risk of injury.  Sara Morninghawk realized that it was more important to keep him from seeking even riskier adventure on his own, and surreptitiously allowed Fury Staginsdar to occasionally train for the militia under Jagrin Grath in the Commons.

Agrit Staginsdar eventually learned of this and it was a subject of many discussions and arguments between his parents.  Sara Morninghawk tried to convince her that learning the skills of being able to defend himself was important and didn't mean that he would have to join the militia.  Eventually, Agrit Staginsdar reluctantly accepted the situation, and Fury Staginsdar openly participated and trained.

Fury Staginsdar still chafed at the limitations and his mother (Agrit Staginsdar)'s expectation that he would never be allowed to join the militia.  He would occasionally sneak into the Killin' Ground to get a drink.  Sara Morninghawk knew about it, but managed to keep the information from Agrit Staginsdar.  Rabus Clarenston, who runs the Killin' Ground, knew enough to limit his drinking, even though Fury Staginsdar would get mad whenever he got cut off.

Under Jagrin Grath's tutelage, Fury Staginsdar showed great martial aptitude, comfortably wielding blades meant for full-sized adults.  Sara Morninghawk even crafted him a greatsword for his large size and strength, with a hilt that fit his hands perfectly [game info: standard, not masterwork, as masterwork is well beyond starting resources].  He wears the sword proudly.

When he's not training or helping out at Clamor (the local name for Morninghawk's Fine Steel), Fury Staginsdar often goes to Sanctuary (the church of Iomedae) to run errands for Tyari Varvatos, or hangs around the Countinghouse to spend time with Lessie Crumkin's daughter Deirdre Crumkin.

Because of his unusual background, Fury Staginsdar developed a somewhat distorted perspective of the world.  In addition to acquiring a hatred of all giants, he has a general distrust of men, many of whom show subtle prejudice against his mothers and their relationship.

He hasn't been in love yet, but does have a crush on Deirdre Crumkin and hopes to kiss her this year at the upcoming Holdfast celebration.

Fury Staginsdar is a big and muscular young man, standing over 7 feet tall, with pale skin and nearly white hair.  His eyes are a striking blue.  He carries an immense greatsword that weighs nearly a stone.  Fury Staginsdar appears intimidating, but is actually friendly, especially towards women, around whom he is more comfortable.

He still wants to join the militia as soon as he's old enough to earn his hopeknife, though it seems unlikely Agrit Staginsdar will ever agree.

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introducing Garrik

Garrik Ironfist of Temple Stonefist was adopted by the temple of monks after his family was killed (orphaned by giants) by giant bandits.

Temple Stonefist is dedicated to the god Irori (Wisdom of the Flesh (acrobatics)), Master of Masters and train exclusively to fight larger opponents such as giants.

Since the age of 25 he has trained and learned their ways. He has now reached an age where he is to go out and face the giants, leave a mark in the world before he is to return to the temple. The temple is far away from the town and he is passing through to learn of the area and find others to help him in his personal quest.

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introducing Candi

Candi Horlick, a halfling rogue (unchained, vexing dodger) came from a riverside village in Varisia a the foot of a great mountain. She learned to swim before she could walk (River Rat Trait), and one day her village was set upon by giant raiders that came down the mountain into her village reducing it to a smoking ruin. She escaped the slaughter and fled down river to the port town of Riddleport where eked out an existence in the shadowy streets and alleyways of the city. Trusting her innate ways and skills as a thief.

There, one fateful day, she met a dwarven fighter by the name of Tarnis to took pity on the half starved waif he caught trying lift his purse. Instead of turning into the authorities or worse he listened to her story and it struck a chord in him because his own family was killed by giants. He took her under his wing and taught her how to fight giants (Dwarf-Trained Trait) and defend her self against the behemoths by using their size to her advantage. Now she sets out on her own seeking adventure and fame.

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the PCs gather

After completing her training with Tarnis, Candi Horlick took jobs guarding caravans traveling in the dangerous foothills of the Hold of Belkzen.  

Garrik Ironfist left Temple Stonefist to prove himself against all foes in general and giants specifically.  Based on the advice of the abbot, he traveled to the isolated town of Trunau in the foothills of the mountains.  Trunau was renown for fighting to survive against frequent orc onslaughts and the occasional giant raids.  Garrik Ironfist was confident he would begin to make his mark there.

The last leg of his journey to Trunau was with a caravan of trading goods.  One of the temporary guards for this caravan was the halfling Candi HorlickGarrik Ironfist was not as aloof as Candi Horlick anticipated a monk would be, and after traveling together for several days, they soon spent much time conversing about life and their mutual antipathy towards giants.  By the time the caravan reach Trunau, they had become friends, and Candi Horlick decided to stay in Trunau, too.

They found accommodations in the Ramblehouse, the inn run by the halfling Cham Larringfass.  During their second day in Trunau, they saw a half-giant in the town who seemed to be accepted by the townspeople.  After some subtle and not-so-subtle inquiries, they learned that the half-giant was raised from infancy in Trunau and named Fury Staginsdar because of his rare, but excessive temper.  They also learned that Fury Staginsdar had a rational hatred of giants, but it was beyond that of even other people here.

Candi Horlick and Garrik Ironfist approached young Fury Staginsdar one day in the Killin' Ground, the primary tavern in Trunau, and the three found they liked each other.  Fury Staginsdar was happy to introduce them to Jagrin Grath, the Patrol Leader (head of the Trunau militia), and help arrange for them to meet Halgra, the Chief Defender of Trunau, in hopes of making themselves available as mercenaries to fight against any orc or giant forces.

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Fury wants to be a knight

When he was a young child, Fury Staginsdar couldn't wait for bedtime.  His mother Agrit Staginsdar told him wonderful and exciting stories about her family's martial legacy with generations of heroic members of the Knights of the Anvil.

Once Fury Staginsdar was old enough, Agrit Staginsdar taught him horseback riding, and almost every week they would go out riding.  Fury Staginsdar used a broken lance from Clamor and pretended to be a knight.

After he started earning some money of his own from working at Clamor, Fury Staginsdar paid for his mom Sara Morninghawk to make him a large lance.

As for Fury Staginsdar's other martial skills, Jagrin Grath taught him how to use the greatsword and the lance.  After noticing the remarkable accuracy Fury Staginsdar had throwing rocks at distant targets, Jagrin Grath taught him how to use a sling.  Fury Staginsdar preferred throwing rocks, so Jagrin Grath showed him how to put more force behind them without losing much accuracy.

Still, Fury Staginsdar's first passion was to become a knight, and as soon as he saves up enough money, he intends to buy himself a combat-trained horse.

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A Death in Trunau
session 1


We start off in the Trunau and Candi and Garrik are staying at the Ramblehouse inn
Last few weeks 5 large splashes of paint in the form of crosses or swords have appeared in town. 
We're invited to a Hope Knife ceremony, the leader of the town's daughter is coming of age. 
We go to investigate the crosses. 
They are similar to the white sword of Iomeade symbol but the church priestess does not know what they represent but says they are not part of the church or done by the church. 
The crosses are deeper than the surface of the objects. Scraping away any reveals that the color penetrates the object. Some sort of magick.
Guards were in the tower when the outer face was painted and they saw nothing. 
Hope Knife Ceremony begins
Ruby receives her knife. 
Roderick son of Jager
We ask Fury's mother the wizard if the crosses are magic she says they have been tested and are not magic
Next morning we find out that Roderick is dead. 
We talk the a guard into letting us examine the room he was found in. 
Found a receipt for a hope knife purchase with an engraving "For rodrick, my love" though he has no spouse. 
Urnsel the person who created the knife is not in today and the commissioned knife is missing. 
Candi finds an empty compartment in the desk
We go to Fury's mother, the smity, to find out more about the order we found. 
We show the order to Curst (guard) but he shows us the hope knife he committed suicide with. 
Curst admits that Rodrick did have a girlfriend a half-orc named Bryna. 
Curst gives us a writ deputizing us to investigate the death. 
We have the hope knife he used to kill himself for testing. 
Rodrick was the investigator. Are his death and the crosses related? What was he investigating?
According to Bryna they already exchanged knives but Rodrick had lost her knife. – This explains the comission of the new knife. 
She mentioned he kept a journal. 
We need to examine the cuts on his body. 
Candi asks if clerics can speak with the dead and the cleric says that the father refused the rites. 
Garrik notices both wrists are cut deeply. This is not possible since the tendons would have been severed on the other hand. He could not hold a knife. 
Fury smells alcohol and something else in his mouth
Candi finds writing implements but nothing to write on. 
We went back to the inn to speak with Cham about who was in the inn
Upon further questioning she described a human who came in and didn't want to register and paid her a bag of gold. 
Investigating the man's room but found nothing. 
We thought the wine in Rodrick's room was poisoned but Fury could not detect any poison. 
Candi found a note in a hidden compartment of the desk in the assassin's room. 
Found a letter to Melira from the assassin, saying they haven't found what they are looking for and that others preparations are proceeding as planed. He says he is about to take care of the captain of the guard (Rodrick)
Fury and Candi go to his mother the smithy to see if Unrsel showed up while Garrik stays to watch the room
Found the Oracle hiding at the smithy
The oracle has Rodrick's journal. 
Katrezra the oracle wanted Rodrick to stop his investigation. The journal mentioned The Plague House as part of his investigation. 
Katrezra said there was a Flood Troll at the Plague House. 
With daylight remaining we go to The Plague House
XP for solving and investigating to be given.
Killed a spider – 600xp /3
Candi found Roderick's Hope Knife
Garrik found secret compartment and gold coffer box, Iron flask, 3 potions, 1 scroll case w/2 scrolls
Find a bronze statue and left it
Found the room with beds – Haunt but saved vs fear
Dire Rats – 3 Dire rats x 135×3 /3 135
Found a large wooden box containing- hand crossbow, 30 bolts (some different), potion, scroll case with 2/ scrolls,
XP to follow, Level before game. 
 

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Plague House Problems
session 2

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  • ****Trap 600 xp, took the traps back to sell

  • Went and got healed. Fury's mother identified the items for us.

  • Went back Curst and updated him.

  • * Gelatinous cube 800xp

  • Found secret room with boy inside. Othdan, freed him and he's coming with us

  • Found 55 platinum

  • Ran away from Shadow Rats back to town

  • Determined what the items were and found Sgt. Omast and tried to talk to him but he was in his cups. Has no real information. We lead him back to the longhouse and his bed.

  • We hide in the room and wait to find if someone comes to get the note.

  • * Attacked by four human women armed with strange weapons that melted. 200 xp (800 xp)each

  • We captured them and they are in jail

  • Garrik observed while Curst questioned them but none reacted to the name Melira from the note.

  • Fury & Candi went to talk to the old elf druid and explained to him what's happened.

  • Found Sgt Omast again. He's sober now. Has no additional information.

  • * 600xp Fury's mom casts speak with dead and we learn that, the three things most important were the plague house, what was behind the crosses and speak with the oracle about his visions, he did not know who was behind his death, and told us things to tell his family as unsaid.

  • Got more gear in town, ropes, crowbars etc.

  • Fury found the owner of the signet ring who lost it gambling to a half orc named Daktani.

  • Garrik is training Candi on using two slings at once.

  • Went back to Curst told him about all the evidence and half-orc Daktani

  • We go together with Curst to question Daktani, but found the place empty after Candi "found" an open window.

  • The guards go to look for him in The Killing Ground bar.

  • Found a locked chest that Candi opens. In addition to common items she finds a bag of coal-like lumps that have a similar scent to the burn pit in the plague house. We took a small piece and and put everything back so he won't notice. When burned the coal burns a blue color.

  • Went back to Curst to tell him of what we found.

  • The firepit at the plague house cannot be seen from town and is on the outward side of town. Perhaps these coals are used as a signal?

  • We go to the plague house, wait for dark and light the coal. We hide on the roof.

  • A creature approaches and we all attack with ranged weapons. The Water Troll was killed on first attack.

  • We start to tie the troll up when someone splashes it with a bucket of water.

  • Garrik hits it with his kama to find it's location. Then it appears and attacks it Fury with a burning tanglefoot bag.

  • Fury jumps on the troll and puts himself out and kills the troll at the same time.

  • Garrik delivers a fatal blow and kills him. We learn he is Daktani

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Trunau Under Siege
session 3

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Sunday, 9/11/16

  • On Daktani, potion, leather armor, 4 daggers, morning star, short sword, ornate belt, thieves tools, gem, 30 gp, small pouch with empty vial, 2 clay pellets.

  • Garrik now with magical attacks go to fight the ethereal rats.

  • Go back to town and bring the troll.

  • Townsfolk preparing for Roderick's funeral

  • Candi notices the humans are looking at the half-orcs oddly.

  • Garrik notices a group of humans looking like they're about to start something with the orcs

  • Fury and Garrik move closer to the group while the funeral pyre is lit for Roderick

  • Battle horns sound and the town is attacked

  • Curst shows up he orders us to light the beacons

  • Fury to light two beacons, while Candi and Garrik go to light the remaining one.

  • Fury gets attacked by the goons from earlier when he tries to light the fire.

  • The beacon is destroyed when Candi and Garrik get there. We are retasked to find wounded in the unprotected part of the town outside the gate.

  • A MASH unit is setup by the gate.

  • 4 Orcs attack Candi and Garrik

  • We find Fury's mother trapped in the building under a beam

  • Now together again running around town saving people and fighting orcs

  • We find Urnsel and Garrik knocks her out and captures a second orc
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Tomb of the Unknown
Burial Cave Complex Below Trunau

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Saturday, 9/17/16

  • At the second level city gate after killing the bard.

  • Orcs burst through the gate

  • We release a flaming boulder and logs down the hill at them.

  • Killed lots of orcs and a lizard using the terrain to funnel and slow them.

  • Made it to outer gate, and then headed to Barterstones to deal with catapult.

  • Slew orcs and disabled catapult.

  • We went back to the city and now to the hope spring

  • We see a giant with four orcs kill three of the orcs and the giant

  • The fourth orc runs away into new cave in cliff

  • Inside discovered ancient cave complex and fought half-orc alchemist and dogs

  • Find burial treasure trove of giant

  • 4th level now

  • Game Next sat 2:30

 

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